Saturday, February 23, 2008
TONY HAWK'S DOWNHILL JAM--REVIEW!
Also number 8 in the series, Tony Hawk's Downhill Jam (THDJ) is the exclusive version for Nintendo & feature on the GameBoy Advance, DS & the upcoming Nintendo Wii.
THDJ takes a completely different approach from earlier Tony Hawk's games with the ultimate goal to each the end of the course, grinding & jumping down interactive environments against other opponents. A step back from traditional skating, THDJ is a great title for younger players and offers a fantastic multiplayer experience.
THDJ offers the choice of 8 skaters, including Tony Hawk & over 90 events in 8 environments & different gaming modes such as race, trick attack & slalom. Available also on the Nintendo DS is the local wireless play and online gameplay using the Nintendo WI-FI connection for up to 4 players
Tony Hawk's Downhill Jam delivers an innovative and unique skateboard experience focused on head-to-head racing. The game allows players to feel the breakneck speed of downhill competition as they tear up the world's steepest terrains while performing tricks and outmaneuvering opponents in such locations as San Francisco, Machu Picchu and Hong Kong. Taking on the role of Tony Hawk or one of nine characters, players compete in time-based challenges in one of three gameplay modes including race, trick and slalom.
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Wednesday, February 20, 2008
YES!!!!!!!!!!!!!!!
After stressing out about finding a good site for my research, I found two great ones and I was overjoyed, so here is a picture for you. I will add some more after I have prepared for tomorrow's classes (cp tends to make things go slowly), but I suspect the weather in NH is still to cooooold for sk8ing.
Sunday, February 17, 2008
Finally....A Positive Review!!!!!!!!!
Gameplay
For those of you who have not played Tony Hawk's Pro Skater, where have you been? Tony Hawk's Pro Skater has been the one of the best game series released on the PlayStation. You choose a skateboarder and proceed to perform various tricks, score points and collect hidden items throughout the wide variety of skateparks in the game.
In all fairness I should compare this game to Tony Hawk's Pro Skater 2. The graphics are pretty much the same. Executing tricks? Same. "So, if I own T. Hawk 2 why should I buy #3?" you ask. Well, my friend, besides the new character line up, there are many improvements in this game.
The tricks in T. Hawk 3 are all executed the same. Tricks are performed by pressing a button and a direction on the D-pad. The biggest change in the game is the addition of the "Revert," which is the newest trick in the arsenal of the T. Hawk 3 skaters. When coming down from a ramp, pressing R2 activates the revert, basically pulling off a switch with your board. This move will open the door for half pipe skaters, because before you were limited to ending your trick as you came down a ramp. Now you can hit the revert to execute a manual, go up the other side of the half pipe, come down, and repeat.
T. Hawk 3 has completely eliminated money. Levels are unlocked by completing level goals. Buying stat points and new boards are also no longer available. Instead "stat points" and the "hidden deck" are scattered throughout the levels.
Characters
Like in all the other games, there are plenty of skateboarders from which to choose. Here's the rundown of selectable characters:
* Tony Hawk
* Steve Caballero
* Kareem Campbell
* Rune Glifberg
* Eric Koston
* Buck Lasek
* Rodney Mullen
* Chad Muska
* Andrew Reynolds
* Geoff Rowley
* Elissa Steamer
* Jamie Thomas
* Bam Margera
There also are hidden characters to unlock by beating the game with a 100% score with any character.
Levels
T. Hawk 3 features a wide variety of new level designs. All are unique to the area from which they come. For example, Los Angeles has a freeway, the airport takes place in an airport, and Japan has lots of neon lights (Japan has lots of neon lights?). Here's a list of selectable levels I could choose from.
* The Foundry
* Los Angeles
* Rio
* Suburbia
* Airport
* Skater Island
* Canada
* Tokyo
Customizable
There is also a "Park Editor" where you can create your own skate park. There are various bowls, halfpipes, rails, and ramps to choose from. Each bowl, halfpipe, and rail has a submenu where you can select from many different versions of each item. Naming gaps is back in T. Hawk 3, which was always a cool feature in T. Hawk 2. I remember, back when my friends and I played T. Hawk 2, we named this one gap, and would always grind it the opposite way. To this day "backwards up the poop shoot" has to be the funniest trick in T. Hawk 2. Well in our park, anyways.
While we're on the topic of "editing" I think it would be appropriate to mention the "create-a-skater" mode. Like the mode suggests, players have the ability to customize their own skater. There are no changes from the second T. Hawk. All the options are basically the same. There are many new heads and clothes to choose from, but the ability to select sunglasses, with different hairstyles and colors is not available. Too bad, I really wanted to make a disco stu character. Guess I have to do it on PS2.
Here is the personal sk8 story of Tim Walker, who started way back in 1978:
guess it must have been near the end of the long, hot summer of 76 when I first became aware of the addictive, compulsive new 'craze'.
My best mate Pete Saxton (show us a handstand Pete!) arrived at my house with two pieces of plywood with mangled roller skates screwed beneath them. Thinking he must have mugged a clown at Butlins, I asked him what they were. "They're skateboards", he said, with a glint in his eye…nothing would ever be the same again.
We went to our local park where the long, sloping paths had just been covered with fresh, smooth tarmac. After several speed-wobble induced grazes, we were hooked. Soon we met other skaters, Mick Cluderay on his Skuda, Kev, Dale, Max, Ed, Sam, Pipkins & a really annoying kid called Nigel, who thought he was the bees knees cos he could tick-tack uphill and spend £70 on the very best board…he was wrong.
By the spring of 77 the world had gone mad. 'Skateboard Area' signs appeared in Peel Park and the footpaths had turned into a teeming mass of self-destructive children. This thing was BIG.
We went to the cinema to see Grease and in the supporting skate flick there was our mate, Ian Convey, our very own Alva look-alike!
plymouth_zoo_79kidderminster_78plymouth_zoo_79
Mick & I had our own claim to fame that year - doing a catamaran on the 'Nationwide' TV show…wow!
Our first attempts at ramps came in the shape of a paved banking in St. Francis' schoolyard. That's where we learned 180's, 360's & even 540's. The fave trick was a lipslide and then with wider trucks came the grind. London may have had Meanwhile Madness; but Bradford had Franny's Fever. Skateparks were poor in West Yorkshire: The Wheel Thing in Shipley, the rough concrete one in Halifax and some dodgy wooden ramps in Leeds Queen's Hall. Travel improved things though, with the mighty Roxyskate near Rotherham and Colne's mega pool. Of course holidays were a bonus if you moaned enough to get Ma & Pa to take you to Kidderminster or Plymouth!
Then, as quickly as it arrived, it was all over. By early 79 there were just four of us left: me, Dale, Kev & Andy Davis. Even the Queensbury Cool Cats and the Skateside-sponsored Team Alpha had disbanded.
We took four buses to get to Colne when we could and skated rickety homemade ramps the rest of the time, but paradoxically that's when we started to get rad. After one of our street ramps was axed to death by an angry neighbour ("My wife's trying to sleep!") we built the legendary pool ramp. With an angle-iron frame, vert plexi-glass on the top, dado rail for coping, painted white, with felt-tip blue tiles, no-one was going to trash this one! It even had supermarket trolley wheels bolted to the back, so we could take it home with us each night…
One by one the skaters 'grew up', however and I grudgingly decided to put my second hand Bones & Trackers in the loft.
My attentions turned to music, but then in the mid 80's I noticed it was 'cool' to skate again…."Mum! Where's my board?" Still having no parks around, I built a gnarly quarter pipe in the basement of Flexible Response recording studios, for whoever wanted to ride and bought a new Variflex. Every weekend me & Gobber, who worked for Ghost Dance, would shred the ramp & chat about Goth bands & then the unthinkable happened! Gobber moved away, the studios closed & I was skateless again.
flexible_response_studios_ramp_bradford_88flexible_response_studios_ramp_bradford_88flexible_response_studios_ramp_bradford_88... and a invert
Saturday, February 16, 2008
Tony Hawk...what the fans are saying
Most of the people who had posted opinions on the Tony Hawk games seemed happy with them. Most of the opinions I read reflected positive feelings about the Tony Hawk games--they liked the music and the new graphics and stuff. Being very new to video games and gaming, I do not get too picky...cerebral palsy prevents me from skateboarding and my parents were very strict--definitely never a PlayStation or a Nintendo in the house while I was growing up. One of the other things I noticed, which probably would not surprise any of you reading this, is the rock music. Some of it is great!! but...i was a disc jockey for a Christian pop station for about ten years, so the rock really gets to me. When there is music with a game, I tend to really listen to the music--"Tuning it out" is not an option. Check out some comments of what people are saying...
I became a fan of the series after I got Tony Hawk Pro Skater 2!
All the Tony Hawk series usually have a good soundtrack Cool
The latest one I own is America's Wasteland for the PS2. I like the fact that you can ride bikes and such, makes the game more interesting. And multiplayer is fun in all of the series Razz.
liked the sound track in underground 2 just cause lamb of god is in there!! YESYESYESYESS!!! Twisted
and uhm i like the newest one cuz ragdoll physics!@#!! if everygame has it you knnow its good!
Friday, February 15, 2008
Sk8Ing...The Greatest Subculture
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